![]() When deciding on an approach, we first looked at Unreal Engine 4’s performance “out of the box” on our target hardware. Unreal Engine 4 Scalability and Performance This may also impact their teammate’s and opponent’s experiences, because Disc Jam is an online game first and foremost. If someone is playing on a system that’s unable to sustain that framerate, they’re not experiencing the game as we’ve intended. Performanceĭisc Jam is designed to be played at 60 frames per second (fps). For this reason, it’s important that we support as many hardware configurations as possible. If no one is playing, no one can find a match, and our player base will shrink until it disappears entirely. Multiplayer games like Disc Jam live and die by their concurrency. While many PC games can get away with high minimum system requirements, it’s critical that Disc Jam scale as low as possible for two major reasons: Concurrency It’s difficult to know exactly how large that market is, but the current hardware statistics made available by Unity Technologies show that around 40 percent of machines are playing using GPUs from Intel, which is higher than any other vendor. A lot of people play games on their PCs and some of them have dedicated graphics chips, but a significant portion of PC owners rely on Integrated GPUs for gaming. ![]() One thing that makes PC development tricky when compared with consoles is the lack of hardware standardization. Below, I discuss our experience working with integrated graphics processing units from Intel and how we ultimately achieved our performance target without raising our minimum system requirements. As a result, we’ve learned a lot of lessons targeting this framerate using Unreal Engine 4. If you want to check it out, you can grab a free Steam key for our pre-alpha release at Performance is a key focus for this project because maintaining 60 frames per second is an integral part of Disc Jam’s responsive and fluid gameplay style. Our first project, Disc Jam, is an arcade action sport in which timing and reflexes are critical to success. We started High Horse to build arcade games with modern graphics, control schemes, and an emphasis on robust online competitive play. Hi everyone! I’m Jay from High Horse Entertainment, a two-man team based out of Los Angeles.
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